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package qrmarksspot;

import Classes.GameAttributes.GameSteps;
import Classes.MySqlConnection;
import com.sun.rave.web.ui.appbase.AbstractPageBean;
import javax.faces.FacesException;
import qr.QR;

/**
 * <p>Page bean that corresponds to a similarly named JSP page.  This
 * class contains component definitions (and initialization code) for
 * all components that you have defined on this page, as well as
 * lifecycle methods and event handlers where you may add behavior
 * to respond to incoming events.</p>
 *
 * @version gameSteps.java
 * @version Created on Nov 25, 2011, 5:25:35 AM
 * @author alke
 */

public class gameSteps extends AbstractPageBean {
    // <editor-fold defaultstate="collapsed" desc="Managed Component Definition">

    /**
     * <p>Automatically managed component initialization.  <strong>WARNING:</strong>
     * This method is automatically generated, so any user-specified code inserted
     * here is subject to being replaced.</p>
     */
    private void _init() throws Exception {
    }

    // </editor-fold>
    String gameStepString;
    String qrCodeString;
    String password;
    String location;
    String buttonText;
    String qrString;

    public String getQrString() {
        return qrString;
    }

    public void setQrString(String qrString) {
        this.qrString = qrString;
    }
    /**
     * <p>Construct a new Page bean instance.</p>
     */
    public gameSteps() {
    }

    /**
     * <p>Callback method that is called whenever a page is navigated to,
     * either directly via a URL, or indirectly via page navigation.
     * Customize this method to acquire resources that will be needed
     * for event handlers and lifecycle methods, whether or not this
     * page is performing post back processing.</p>
     * 
     * <p>Note that, if the current request is a postback, the property
     * values of the components do <strong>not</strong> represent any
     * values submitted with this request.  Instead, they represent the
     * property values that were saved for this view when it was rendered.</p>
     */
    @Override
    public void init() {
        // Perform initializations inherited from our superclass
        super.init();
        // Perform application initialization that must complete
        // *before* managed components are initialized
        gameStepString = "Your are designing the step 1";
        buttonText = "Proceed To Step 2";
        // <editor-fold defaultstate="collapsed" desc="Managed Component Initialization">
        // Initialize automatically managed components
        // *Note* - this logic should NOT be modified
        try {
            _init();
        } catch (Exception e) {
            log("gameSteps Initialization Failure", e);
            throw e instanceof FacesException ? (FacesException) e: new FacesException(e);
        }
        
        // </editor-fold>
        // Perform application initialization that must complete
        // *after* managed components are initialized
        // TODO - add your own initialization code here
    }

    /**
     * <p>Callback method that is called after the component tree has been
     * restored, but before any event processing takes place.  This method
     * will <strong>only</strong> be called on a postback request that
     * is processing a form submit.  Customize this method to allocate
     * resources that will be required in your event handlers.</p>
     */
    @Override
    public void preprocess() {
    }

    /**
     * <p>Callback method that is called just before rendering takes place.
     * This method will <strong>only</strong> be called for the page that
     * will actually be rendered (and not, for example, on a page that
     * handled a postback and then navigated to a different page).  Customize
     * this method to allocate resources that will be required for rendering
     * this page.</p>
     */
    @Override
    public void prerender() {
    }

    /**
     * <p>Callback method that is called after rendering is completed for
     * this request, if <code>init()</code> was called (regardless of whether
     * or not this was the page that was actually rendered).  Customize this
     * method to release resources acquired in the <code>init()</code>,
     * <code>preprocess()</code>, or <code>prerender()</code> methods (or
     * acquired during execution of an event handler).</p>
     */
    @Override
    public void destroy() {
    }

    /**
     * <p>Return a reference to the scoped data bean.</p>
     *
     * @return reference to the scoped data bean
     */
    protected RequestBean1 getRequestBean1() {
        return (RequestBean1) getBean("RequestBean1");
    }

    /**
     * <p>Return a reference to the scoped data bean.</p>
     *
     * @return reference to the scoped data bean
     */
    protected ApplicationBean1 getApplicationBean1() {
        return (ApplicationBean1) getBean("ApplicationBean1");
    }

    /**
     * <p>Return a reference to the scoped data bean.</p>
     *
     * @return reference to the scoped data bean
     */
    protected SessionBean1 getSessionBean1() {
        return (SessionBean1) getBean("SessionBean1");
    }

    public String getGameStepString() {
        return gameStepString;
    }

    public void setGameStepString(String gameStepString) {
        this.gameStepString = gameStepString;
    }

    public String getPassword() {
        return password;
    }

    public void setPassword(String password) {
        this.password = password;
    }

    public String getQrCodeString() {
        return qrCodeString;
    }

    public void setQrCodeString(String qrCodeString) {
        this.qrCodeString = qrCodeString;
    }

    public String getLocation() {
        return location;
    }

    public void setLocation(String location) {
        this.location = location;
    }

    public String getButtonText() {
        return buttonText;
    }

    public void setButtonText(String buttonText) {
        this.buttonText = buttonText;
    }

    public String button1_action() {
        GameSteps step = new GameSteps();
        //step.setQrString(qrString);
        step.setLocation(location);
        step.setPassword(password);
        step.setQrCodeOfStep(qrCodeString);
        getSessionBean1().getNewGame().addGameStep(step);
        int currentStep = getSessionBean1().getNewGame().getCurrentDesigningStep() + 1;
        int numberOfStep = getSessionBean1().getNewGame().getNumberOfSteps();
        MySqlConnection con = new MySqlConnection();
        con.addGameStep(getSessionBean1().getNewGame(), currentStep-1);
         
        if(currentStep == numberOfStep){
            location = "";
            password = "";
            qrCodeString = "";
            buttonText = "Create The Game!";
            gameStepString = String.format("Now you are designing %d", currentStep);
        }
        else if(currentStep == numberOfStep + 1){
            //TODO Insert to database
            return "finished";
        }
        else{
            buttonText = String.format("Proceed to step %d", currentStep+1);
            gameStepString = String.format("Now you are designing %d", currentStep);
            location = "";
            password = "";
            qrCodeString = "";
        }
        getSessionBean1().getNewGame().setCurrentDesigningStep(currentStep);
        return null;
    }

}

